SPEED RUN NOTES
Xcw speed-run notes
Win condition
A stage clears when the character performs the one action the current scene asks for and the next scene loads. Every stage shows its own target, so winning means finishing what this specific scene points at — not repeating what worked in the scene before.
Fastest line
On load, find the object the scene highlights and the single input it displays, then commit one aimed action at that object. Hitting the target through an object the scene itself reacts to is usually faster than a plain direct shot, so read what responds before you fire.
Input language
The input switches between mouse click, drag, keyboard keys, and touch gestures, and the scene shows which one it wants when it opens. Match the displayed control and fire only once you are lined up, not while the character is still moving.
Opening play
In the first second of a new scene, stop and find the highlighted target plus the on-screen control prompt before touching anything. The previous scene's input rarely carries over, so confirm what this scene is asking for first.
Score signals
A clean action makes the target react or advances the scene without losing an attempt; if your first click does nothing or the shot misses, you guessed the wrong input or aim. The attempt counter drops when the action was wrong, not when you were slow.
Recovery
After a miss, do not repeat the same input. Treat the stage as brand new, find the highlighted object and the displayed control again, and change exactly one thing — target, aim, or input — then retest.
Player questions: Funny Agent
How do I control Funny Agent?
Match whichever input the current scene displays — mouse click, drag, keyboard keys, or a touch gesture. The control changes between stages, so fire one aimed action once you are lined up instead of clicking while moving.
Why do the controls change between scenes?
Each scene is built around a different interaction, so one stage may want a click and the next a drag. The game shows the current cue when the stage opens; check it before acting rather than relying on what the last scene used.




